![]() ![]() In addition, the update introduces support for new variables when generating filenames for renders, making it possible to include information like build number and render time. ![]() The interactive ray traced preview introduced in Terragen 4.0 has also been updated to bring it closer to feature parity with the older 3D preview.Īccording to Planetside, version 4.4 adds “correct rendering of transparency, translucency, bump mapping, and smooth normals object manipulation functions in the RTP”. Other changes in Terragen 4.4 include support for subsurface scattering in the Glass Shader – although Planetside says that the shader can also be used for other materials, like ice, ceramics and human skin. Support for SSS in the Glass Shader, and improved interactive ray traced previews In addition, the Robust Adaptive Sampler introduced in Terragen 4.3 has been optimised, which should speed up renders using the path tracer: Planetside cites a 1.32x speed boost over the legacy sampler. The path tracer can now also render “approximated” caustics, which should improve the realism of rendered water and other transparent materials in suitable scenes. The latter applies particularly to water, as shown by a side-by-side comparison in Planetside’s blog post. The path tracer now supports all of the same features as Terragen’s standard renderer, but should result in more realistic lighting and material effects. Version 4.4 marks the official release of Terragen’s new path tracing render mode, introduced in preview in Terragen 4.3 last year. Path traced rendering now officially production-ready With the release, the new path tracing render mode introduced in Terragen 4.3 has been declared officially production-ready, and the interactive ray traced preview has been improved. Planetside Software has released Terragen 4.4, the latest version of its landscape-generation software. ![]()
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